Thrill-chasers have places that they can go that people who hate thrills will never dare to. Pursue excitement and danger (or not). While advertised as a relaxing and wholesome game experience, there is danger on the Braided Shore. The world does have an overarching story, and the different in-universe groups also have their own stories. There is no clear, railroaded way about it. Learning the story is something that you can do through listening to different rumors, going to different places, and so on. By learning what they like and how they trade (some are stingy, others generous), you can start making your own trade routes in which you decide what to collect and where to sell it. By speaking with different merchants, you can establish what their inventory stock is like, what goods they pay more than median price for (reflected on the item itself, if a fish is worth 20 on avg, some merchants might pay 30 for it). In Book of Travels, it’s actually how you find the content in the first place, be it locating deep dark dungeons to return to with more travelers, different types of rare goods, lore, quests, endeavours, or anything else. In many games, the label ‘emphasis on exploration’ tends to rhyme with ‘lack of content’. You won’t come across a popup that tells you that there is a dungeon there to clear with 4 other players, or be told where to find a certain event or knot spell: you have to discover these yourself.Įxploration is a tangibly important thing to do. Making your own fun is imperative in a game like Book of Travels where nothing is specifically handed to you. If you feel that you’re going to lose a fight - run. By trading with different merchants, you’ll learn and develop a route of your own, as any merchant in-universe would. Goods that are cheap in one place are valuable in another. Fishmongers sell fish and teach you to fish. Similarly, the people that you would expect teach and trade the appropriate things. Be logical. If you see a bunch of shady looking folks with their hoods up and swords at their sides, talking about all the stuff they’ve stolen: give them a wide, wide berth. #Book of travels gameplay how toAnother practical skill to learn is trading with NPCs and how to do it well: what items do they value? What do they underpay for? BoT has no currency system, but all items have a median value which varies depending on who is buying or selling said item. Learn practical skills. Hunger, while not difficult to manage, is something that you need to pay attention to.Over time, you’ll learn to recognize what is interactable in the overworld, but at first, it’s better if you just take it slow. #Book of travels gameplay full
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